Before I could ever bring myself to be so presumptuous as to unleash the bowels of my cognitive processes into the cold white porcelain bowl of the Internet, I would have to present a legitimate reason for so doing. A motivation, a factor, a purpose. An excuse to spend the hours that I should be working on my term paper for World History II holed up in a university computer lab clickering and clackering away at a keyboard covered with the fingerprints and occasional boogers of my fellow students.
Put simply, this is a blog focused on the field of digital entertainment production. Digital entertainment production (abbreviated DEP for short) is a new, hybrid industry that has come about since the adoption of the Digital Age.
Now, you're probably aware that entertainment production was a sizeable industry in urbanized nations throughout the 20th century featuring a vast array of books, music, film, and other entertainment media. However, the advent of new technologies such as the Internet and microcomputer in the late 20th century provided a catalyst for a new entertainment industry altogether, characterized by accessibility, virtuality, and globalization. That industry is what we now refer to as digital entertainment production, or the combined field of entertainment media productions created using digital technologies. Some examples of common DEPs are video games, online communities, eBooks, and even blogs.
Now, be mindful! The distinction between standard EP and DEP is not always clearly distinguished. As digital technologies become more and more integrated in everyday life, so too does the line between EPs and DEPs become increasingly blurred. For example, a motion picture made in 1955 would be considered solely an entertainment production. But a motion picture made in 2005 is probably at least a partially digital entertainment production, as it was likely edited via digital editing software, or maybe even contains digital special effects. Thus, in a similar fashion to squares and rectangles, all DEPs are EPs, but not all EPs are DEPs.
Due to the fuzzy nature of the line between EP and DEP, I can't promise that this blog will stay constrained to DEP alone. However, when I do careen wildly on a tangent into the broader field of entertainment production, I swear I'll try to do it in such a way as to highlight the vital implication for the entertainment industry's digital contingent.
In other words, this is a blog on my awesome experiments in the world of (Digital) Entertainment Production.
P.S.,
If you want a preview on what subjects this blog will cover, I'll try to give you a tentative menu:
-MMORPGs and the creatures who play/lead them
-Life as an undergraduate marketing student
-Websites and e-Communities
-10 great philosophical quandaries that can be solved by watching an episode of Kim Possible
-Drawing and art
-The political preferences of the average Angora bunny
-Bad music and why it's bad
-Frozen taquitos
-And nothing else. That's right. There will be no "And much, much more..."
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